Hover to magnify | Septimal Moon - the government - has been oppressing its people for decades, prioritising those with written fates in the form of "true names" over those without such fates. Those that are in the know are amassing in retaliation. Will you join the other side of the fray? Or will you side with the superior? Interested? Register your OOC account!
THE STORY THUS FAR
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Chapter I – The Beginning
My name is not important, but you do know me as an enemy of the state. The organisation called Septimal Moon has taken over the citystate of Astrum and redesigned and repurposed our city in their image. This happened over a hundred years ago. Most people alive today are ignorant to a life before Septimal Moon and are even unaware of the truths of our history. Septimal Moon is seen as our life force, as our protective and ever-powerful father. Septimal Moon takes care of us and, in special cases, lifts us out of the gutter to lead a new life in the light. As a result, many people regard Septimal Moon positively. What most of us don’t know is that Septimal Moon is comprised of “special” or “gifted” people bound by what we like to call fate, or in this case: Kismet. As a result, we’ll call these people “Kismets.” Kismets, for the most part, like other kismets. They dislike, even fear, those not bound by fate (otherwise called “ordinaries”). Thus they have made a world where kismets thrive and ordinaries struggle. Many ordinaries dream of a better life for themselves or for their children. It’s simply not possible, not unless they happened to be a kismet…
Our story takes place in Astrum, a technologically advanced citystate within an arid region. Astrum is divided into two parts: the capital and the outskirts. Inside the capital are skyscrapers and other assorted buildings. What the capital prides itself on is its planetarium artificial sky that stretches over the entire capital. It is always present, always in sight. During the day, the real sky can be seen through planetarium. Holograms are as widespread as the internet in the capital. Every apartment, every home has an artificial intelligence that surf the web at one’s request for knowledge (weather outside the dome [e.g. sandstorms, rain, heatwave], politics and news, among others), change the holographic interior of one’s home, and even command other appliances to cook you a meal based on your criteria. (Note: real/homemade cooking is more savoury.) Given the capital’s love of politics and innovative technology/knowledge, schools (called "academies," which are named by numbers (e.g. Academy I, Academy II)) are widespread. Grades 1-8 (ages 6-13) are general education. Based on the child’s merits and/or desires, they can then transfer to a secondary school (grades 9-12, ages 14-18) of a particular specialty. After that, the “elite of the elite” (or those on rare scholarships) can continue their education in university facilities. All schools have mandatory uniforms that are provided to the students. Universities require (but don't provide) different uniforms for certain majors as well, such as scrubs for medical major or suits for law and business. Military, law, medical, engineering fields are among the most sought after fields. A higher education diploma is required for most higher paying jobs.
The outskirts of the capital were once quarantined off due to sickness decades ago. Now, it’s home to many lower-class citizens who have made due with their share in life. Technology here is limited. Electricity is virtually non-existent along with batteries. Power is obtained either via man-power (wind-up/cranking) or via natural resources such as fossil fuels like coal to heat up homes and old ovens. At night, most homes are lit up by fire-based lanterns and candles. At the moment, they're working on creating usable transportation. Due to limited space during the quarantine, the outskirts have developed a unique architectural style by stacking rooms and spaces on top of each other. Buttresses and arches maintain structural stability. The outskirts have fields and lands of resources. Their greatest resources are ores, minerals, and cotton. Clay and metal are the number one materials they have and make. Wood can be obtained via old debris. Scraps from the capital are also dumped nearby. Water is a daily issue with their main water source from the capital having been cut off or contaminated (water is gathered via the canyons, broad-leafed plants, oasises, the rare rainfall, or cleansed from old dirty pipewater that may be unsafe). Many of the outskirt’s natural resources are harvested and mined for the capital and not for themselves. Children are schooled, but knowledge is limited. Most go on to learn trades and/or crafts.
True to its name, Septimal Moon is essentially lead by a council of seven with countless of other lower ranked positions and careers. The Septimal Moon council oversees affairs in their corresponding specialty be it intelligence, military, law or other affairs that comprises the capital as a whole. Each council member oversees over a district as well, including the outskirts. Overall, Septimal Moon is a mysterious organisation whose origin stems all the way back a hundred years or more. Their purpose is shrouded in mystery, though it has likely evolved over time with the changing of seats. What is known is that they go out of their way to recruit kismets (people born with “true names,” further elaborated in character types) and train them – or snuff them out. Meanwhile, they have almost no interest in ordinaries (people born without “true names”); although, some suggest they may actually fear the unpredictable natures of ordinaries which is what lead to the strict segregation. See canon roles here.
Betelgeuse is now a terrorist organisation that was founded off the roots of an older mafia group; it has been gradually expanding over the years to the point where it's the main income and support for the outskirts. Overall, Betelgeuse members are largely enigmatic by hiding their identities via masks corresponding to tarot cards. As one can expect, they also go by tarot-card codenames. They're comprised of both Kismets and Ordinaries who live in the outskirts. Because they are so slippery, they’ve been likened to cockroaches slipping through the cracks by authority figures and locals alike. Being a criminal organisation, Betelgeuse dabbles in many fields: gathering and distributing intel, extortion, and drug and weapon dealing for starters. In recent events, they have become inspired to retaliate against the Capital (or Septimal Moon in specific). To read more about Betelgeuse, please refer to the Canons & Positions listing.
(Disclaimer: player-made groups where other players can join in are not yet unlocked.)There are other significantly smaller groups from gangs to companies. In the outskirts, most gangs or groups are either monopolised by Betelgeuse, snuffed out by Betelgeuse, recruited into Betelgeuse ranks, or completely ignored by Betelgeuse if they're not "worth their time." This isn't to say they don't exist (they do), but they have a high chance of conflicting with Betelgeuse.
In the capital, there are many independent business companies from Septimal Moon. There are also some school gangs, though hoodlum behaviour is not tolerated in the capital. At this time, members are welcome to associate their neutral characters to small-scale groups of their own making.
People not bound by fate aren’t equipped with “True Names.” This doesn’t mean they are without soulmates, or that they are bereft of destinies. In fact, some radical philosphers have speculated that the reason for ordinaries to have been oppressed in the first place was due to jealousy or fear that ordinaries might have the willpower to change their destinies, whereas some kismets believe they are unable to fight destiny. Ordinaries are unaware of this “fated world.” It might as well be hocus pocus. They can’t see spell battles, nor can they see True Names, though they can fall under the affects of a kismet’s incantations (a highly illegal move). Because of their inability to see and acknowledge the supernatural, Ordinaries as a mass don’t know the true extent of their situation. They don’t realise they are oppressed. They nearly think it’s because they’re poor, uneducated, not talented enough to reach the higher heights…Ordinaries
Are the ones bound by a visible fate – the names they’ve bore since birth. Almost every Kismet is unique, with there only being two people in living existence with that particular name. Sharing a name indicates sharing a bond and a fate – one’s soul mate. In a pair, one will be the designated Fighter and the other will be the designated Sacrifice in a fight (further elaborated in Battle). On the other hand, there are Kismets known as Blanks (fighter only) and Zeros. Blanks are fighters without a true name and can be partnered with anyone. Zeros are manufactured kismets. Changing partners is the highest taboo a kismet could commit, regardless of the reason. In an ordinary’s perspective, there is no possible way to distinct a kismet from an ordinary. In this society, Kismets are considered the “elites” (the superior “race”) of society, though not all Elites are equal. Elites reside within the city whereas ordinaries live on the dusty outskirts. A kismet child born among ordinaries is usually taken away and relocated within the city – even by force if they have to.Kismets
As aforementioned, Zeros are manufactured kismets that have existed for over a hundred years (and yet making them isn’t fool-proof). They are artificially designed and born with the inability to transmit signals to the brain from their nerve receptors; as a result, they are unable to feel pain or temperature. This is to create the ideal soldier, one who can fight beyond physical limitations. However, there are complications with the zero body: it is unable to regulate its own body temperature. This means that particularly hot or cold environments are dangerous for them. Too cold of environments can cause their muscles and joints to lock up, essentially paralyzing them. Too hot of environments can cause heatstroke fairly quickly. Zeros are created by the Research division in the capital of Astrum; however, they’re utilised by the military division and comprise most of Astrum’s army. While Zeros can be partnered up to any Zero (making Zeros dispensable) and be as strong and effective as a “true pair,” they are unable to fight with non-Zeros (this includes Blanks). The reason being is because of the artificial nature of their genetic and true name make-up.
Virginity is symbolised by extra appendages that take on animalistic traits such as cat ears and cat tails, and as such the presence of ears usually indicates childhood. In Kismet Divided, any attribute (so long as it’s on the crown of one’s head and the tail bone) can symbolise one’s virginity. However, it has to be applicable to one’s physical sex. For instance, male deers grow antlers, but female deers do not. Antlers would be present on a male child and grow with age, whereas a female child would have deer ears instead of antlers. There are special instances – like the maned female lion– where a child might not have “matching” animal attributes, though this is a large indicator of intersexuality and often times infertility. Regardless of attributes, they’re usually all described as “ears.” In this society, ears (a lack thereof or the presence of) basically indicates one's social status as either "child" or "adult," adults having no ears and children having ears. For a person to have ears later into adulthood (post 21) is usually a source of teasing, mockery, and sometimes harassment. Whereas losing one’s ears too soon causes the child and parents to be ostracised. In some cultures and religions, preserving one’s ears may actually be viewed favourably as it can indicate purity and devotion - not tainted by worldly desires. After laying with someone for the first time (sex is defined by penetrative and oral acts), one's "ears" will fall off like baby teeth (and typically without pain). It can take anywhere from during the act up to 10 hours for the "ears" to fall off. Since they will eventually decay, these items will either be discarded or buried. To hide the loss of one's virginity, people can buy synthetic copies; however, they're rather expensive and some families may not be able to afford them."Ears"
It has been said through many eras and many cultures that before we come down to this earth, our souls are first split into fragments. Those fragments make one part of a soul… When those fragments come together, it is what people now refer to as finding their “soul mates.” Whether this legend is true or not is unknown. No one can prove it. Or can they?
In this world, there are some people who are bound by the red strings of fate. Somewhere on their body is a name describing that fate. Loveless, Sleepless, Beloved – these are all names of fates which binds two people together. The location of their true names don't have to match.. Not everyone born into this world has a true name. Some fighters (and only fighters) bound by this fate are called “blanks,” when they don't have designated names; however, being blank means they can be given any one name. Some people aren’t bound by this fate all together. They have neither true names nor are considered blanks. They’re normal in every aspect... Because of the existence of these “normal folk,” the legend aforementioned is unconfirmable. No one can say they are all “whole souls,” are people who don’t seek out their soul mates.
While many names end in -less or -ed, not all do. Disclaimer This list will not be updated. To see which names are taken, please refer to the Claims list.
Words are powerful. They change the world around us. In a spell battle, words – be they written or spoken – are the conduits to casting spells. Metaphorical imagery is vital to a battle of words. The stronger one’s imagination is and how strongly they can imagine their metaphors, the more conviction their spells will have. Spells can be used outside of a formal battle; however, they have no effects on the real world, this includes the setting as well as illnesses of non-spell origins. Attacking someone without initiating a proper, formal battle is considered illegal.
In the traditional battle, there will be two people per unit: the fighter and the sacrifice. Both in KD are capable of casting spells. Fighters cannot partner up with fighters, and sacrifices cannot partner up with sacrifices. When in a pair, even if unmatching in name, it must be sacrifice/fighter. Fighters Fighters initiate the battles; they cannot end a battle without serious repercussions like physical damage leading to KO or Conceding. Their spells are purely defensive and offensive. They are not able to successfully cast support spells. Sacrifices Sacrifices end the battles without repercussions when they admit defeat. The term sacrifice comes from them absorbing damage. Traditionally, they are also the strategists of the team. They can also cast support spells (buff/debuff/recovery).
Auto – when a fighter goes on “auto,” he/she takes full command of the battle, including acting as sacrifice by taking on damage. Going on auto decreases their power by half (of their total levels). Restriction – to be restrained. When a sacrifice takes damage, restraints will manifest. Complete restraint of a sacrifice (and/or fighter) will conclude the battle. Sacrifice restraints look like chains; fighter's restraints look like tethers unless on auto. Concede – for a fighter to concede a match is to declare his or her own death (literally or figuratively). It is better to lose a battle than to concede a battle. Mismatched - consists of an unmatching pair (e.g. a Loveless sacrifice fighting with a Beloved fighter). Mismatched pairs' strength decreases by 1 tier.
Fighters and sacrifices can almost always detect a nearby unit (single or complete), almost like getting the signals from a radio tower, especially if there are hostile vibes. The closer they are, the stronger the sensation. They can also detect how powerful the other units are. Particularly strong units are capable of concealing their signals until they want to reveal themselves.
For the sake of simplicity, each individual will specialise in a particular element. For instance, Sleepless could be associated to Dark for nighttime and insomnia, or even psionic for insomnia and fatigue. However, the individual with the name Sleepless might be more associated to thundershowers they watched while they couldn’t sleep. In that case, their specialty would be lightning/electricity, not Dark or Psionic. This is because a fighter moulds his/her spells to his/her experiences. There are seven different categories of elements: Ignis, Aqua, Terraum, Ventus, Astrologia, Neutrum, and lastly: Non-elementum. In these seven categories are two or more specific elements that a kismet can learn through their experiences. They are as follows
IGNIS > Fire > Lightning
AQUA > Water > Ice
TERRAM > Rock (Soil, Minerals) > Plant
VENTUS > Air > > *Time
ASTROLOGIA > Light > Dark > > *Gravity
NEUTRUM > Physical > Psionic
NON-ELEMENTUM > Transmutation > Negation
*Note: One must get to Tier V or higher in order to aquire Time or Gravity. In order to acquire Time, one must know Air. In order to acquire Gravity, one must know either Dark or Light. Gravity will then inherit the weakness of the element (Dark or Light) that the Kismet knows. Example: if the Kismet knows Dark, then his/her Gravity element will be weak to Light. If the Kismet knows Light, then Gravity will be weak to Dark.
For weaknesses, categories of elements (e.g. Ignis) are weak to their opposite categories (i.e. Aqua). Characters may not learn conflicting element umbrellas until a later Tier. Neutrum is exempt as its elements are neither weak nor strong against any particular elements. Astrologia and Non-elementum elements are weak to elements within their categories so they will be listed as specific elements rather than by category.
Aqua vs Ignis
Terram vs Ventus
Light vs Dark
Transmutation < Transmutation
Negation < Negation
Obscure Element Weaknesses Explanation
“Restraint” is a Physical spell, meaning everyone can use physical spells regardless of their 4 specialties. Therefore it doesn’t count towards the rule where one can’t use abilities that is the weakness of their specialty. However, one who does specialise in Physical spells will have significantly stronger Physical spells than someone who doesn’t specialise in Physical spells. For example, someone who is a high level yet doesn’t specialise in physical might be able to use the metaphor “1,000 needles” and “restraint,” but someone who is high level and specializes in Physical could use the metaphor “100,000 needles.” Psionic doesn’t apply to the aforementioned rule because it’s not particularly weak to any element and not particularly strong against any element either, meaning it’s a neutral element – similar to Physical. However, there is a decent chance that a physical can prematurely snap someone out of hypnosis be it a status buff or status debuff which would normally last three turns (3 of the caster’s posts). Finally, Negation and Transmutation are weak to themselves. This means it’s best to counter Negation with Negation and counter Transmutation with Transmutation. Because they’re weak to their own element, they also don’t apply to the aforementioned rule.
Obscure Elements and what they do (or can do)
Transmutation is the skill to twist the words of your opponent’s spells and turn their spells and imagery againstthem. It works well in conjunction with other elements the spell caster has learnt. Example: “Dark clouds, shut out the light of the stars!” The - “Lightning, pierce the dark clouds.” Lightning in conjunction with Transmutation used the previous spell (dark clouds) against the caster and struck the sacrifice with Lightning. Psionic has psychic telekinetic-like properties. It can be used for hypnosis (buff/debuff), deflection/protection, or psychic-type attacks. What psionic is capable of is dependent on the stance (fighter or sacrifice) and the individual. An example of a psionic (hypnosis) spell: “Invincible, we are gods. Nothing can touch us.” This would be a defence buff used by a sacrifice.
We are not a stat-based RP; however, so that one can fully customise how his or her character grows with elements, a character can learn one element PER Tier. They can learn any element from any category so long as their elements don't contradict each other (i.e. are from opposite categories, such as Ignis and Aqua).
Tier I You have your first element – the element that truly represents your name, your soul. As you are new or inexperienced to wordspells or language entirely, your spells are straight forward and crude. The type of spell in which you speak is limited to but one sentence, one theme of imagery.
Tier II You have grown as an individual, perhaps as a team. As such, you have acquired a new element. This element reflects another part of your soul that you have unlocked. With experience under your belt, the nature of your spells have expanded to two sentences and twothemes of imagery.
Tier III Have you found your other half yet? Even if you have grown exponentially, you will not acquire a new element until you do so. Nevertheless, your lingual skills are impressive. It’s as if you can structure your spells in various ways now with a higher rate of success.
Tier IV Only those who have found their other selves can reach to these heights. They will not know true strength, true power until they have someone or something to fight for. For when that time comes, you're well on your way of becoming a master of words and imagery… but even masters still grow. Upon reaching Tier IV you may unlock yet another element of your soul. A pair in which both sacrifice and fighter have reached Tier IV may combine spells to make make even more complex and powerful spells. For example: a sacrifice whose element is wind and a fighter whose element is fire may combine spells to make an explosive outcome.
Tier V Depending upon the elements you had learnt beforehand, you may choose to learn elements that can specific to Tier V and higher. One may also combine up to two of their own elements as opposed to combining with their partner's elements to create a new variety of spells.
Tier VI As a master word spells, you are now able to learn one element that you would otherwise be weak against to create truly unique spells. Not only that, but you will become immune to one element. If you are a master of air, air spells will heal you. If you are a master of fire, fire spells will heal you (and so on).
Note Sacrifices cannot obtain a level higher than Tier I without a partner (matching or non) for they’d have no way to experience spell battles otherwise. As such, a sacrifice’s level doesn’t have to match his/her fighter’s, but being weaker will make it likelier for a fighter to fight on auto, or to be restrained if the sacrifice is unable to endure it at that time. If the sacrifice obtains a new fighter, the sacrifice may or may not be a higher level than his/her new partner.
So, how exactly are these spells said? The formula sometimes looks like this: [Type of spell] followed by [Metaphor/Imagery]. In more complicated (higher level) spells, spell type and imagery can be combined, and the order of sentence structure can become more complexed. The more involved the spell, the higher the level. Example (taken from Loveless) 1. Light (light type), Tear apart the darkness (imagery) - Tier 1 2. No effect (negation type), The light won't reach the darkness (imagery) - Tier I 3. The excellence of glittering light (imagery, light type), With that power, repel the night (imagery, transmutation type) - Tier III 4. Pitch dark curtain, protect us (imagery, dark/physical type). Hide us from the eyes of the beast. (Imagery)- Tier III The more complicated the spell, the higher level they would have to be to successfully execute it. The first two are simple and can be done at lower levels, the second two are more complexed in naming type as well as sentence structure (naming imagery then type, type then imagery for example). Therefore, the second two spells would be more advanced.Spells
These spells are but few basic spells out of a countless many. Original spells will cater to each team (thus created by the players, either written down or impromptu).
Restrain, Split and Divide Tier I Physical / Offence Limits the opponent's movements. Fully seizing the opponent’s sacrifice by restraining several times will force the opposing team to admit defeat. Restraints can be blocked or broken.
Protect Tier I Physical / Defence Blocks the opponent’s attack, protecting the team who cast it.
Deflect Tier II Transmutation or Negate / Defence Cancels out (negates) the opponent’s attack. In some cases, the opponent’s spell can be deflected and used against them (transmutation).
Rip-Tear Tier II Physical / Offence Bombards the opponent with an artillery of lashes. The attack is weak, but its aim is to gradually weaken the opponent.
Rupture Tier II Lightning / Offence & defence Emits a shockwave. Has a slight chance of inflicting the confusion status debuff (lasts two turns). Can deflect opponent’s attacks for two turns.
Absolute Zero Tier III Ice / Offence Gradually and drastically decreases the temperature and climate of the battle area. Can cause a paralysis debuff. Highly effective against zeros (and humans in general if left alone) as they’re unable to feel temperature or regulate their body temperature.
Secession Tier III Transmutation / Defence A spell that forcibly ejects either the opponents or conductors without actually having either of them admit defeat or forfeit. Can only use it up to three times against a previously confronted opponent.
Flatten Tier III Physical / Offence An offensive spell meant to finish off a weakened opponent. If the opponent is not weak enough, Flatten will only do moderate damage. This spell’s effectiveness is dependent on not only on the conductor’s skill, but on the opponent’s remaining strength as well.
Suspension Tier IV Negation / Offence Breaches most of the opponent’s defences and protection spells as well as buff spells that are in effect Tier IV or lower. Will leave the opponent defenceless anywhere from 1-3 turns.
Solidify Tier IV Physical / Offence-Defence Can paralyse the opponent for up to 5 turns. Weakening the conductor of the spell to the point where he/she can’t maintain Solidify or using Resolve are the only ways to cancel the effect of this spell.
Resolve Tier IV Negation / Defence Will cancel the effect of the opponent’s spell. Its effectivenessis dependent on the conductor’s swiftness.
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Question Is this like in the canon where there is a single school that recruits Kismets, or are there various academies around? Do they all meet their other halves there?
Answer This explanation for this question might be too in depth (I apologise if it is). In the canon series, Septimal Moon was an smaller organisation that established and funded a private school just for fighters so that they may collect and train fighters without garnering attention whilst they wait/look for their sacrifices; however, in KD, Septimal Moon has become the actual government. They run the show. Every government facility is a part of Septimal Moon and this includes (but not limited to): police department, fire stations, and public schools. Because SM has this "freedom," they don't need to limit themselves to just one school. I initially thought that sacrifices and fighters would school together (in any academy) and training would be part of the curriculum regardless of type (military academy or otherwise), but that could depend on the school. If someone is born in the capital, they'd likely be able to systematically match them up to an already existing person of the same name if applicable.
Question Is it possible for someone to not meet their Kismet until later in life?
Question Can elites from the city go out into the Outskirts as they please?
Answer Considering the outskirts was once quarantined off, I imagine many elites not wanting to leave the capital but they legally could go in and go out if they wanted to. They would be "hosed down" of toxins upon re-entering to the capital. The reason why there may be those who don't want to leave the capital is because the capital is safe, it protects them from all the scary and unpredictable things outside like weather and the disease. However, there are regular patrols from the capital coming and going to either make sure things are in check or to harass the "lesser beings" (it all depends on the individual officer). If they suspect a citizen of the capital to have created some sort of offence (i.e. criminal activity), however, he/she might be detained for questioning/trial.
Question Do the Outskirts or Capital have any laws or holidays, or key locations?
Answer Yes. You can read about each division's law and culture (as well as their keyplaces) in their respective forums as pinned topics. Capital Law & Culture, Capital Key Locations, Outskirts Law & Culture, Outskirts Key Locations
Question What are the legal ages for things like drinking?
Answer Capital Due to continued education and research on brain/hormone developement, Capital's ages are higher ----> Age of Consent 21 years ----> Age of Legal Adult 25 years ----> Legal Drinking Age 25 years *Note: the original ages were 16 and 18 respectively, but were recently increased 3 years ago. Outskirts Due to lack of education, lower life expectancy, and poverty, Outskirt's ages are lower. ----> Age of Consent 16 years ----> Age of Legal Adult 16 years ----> Legal Drinking Age 16 years *Note: characters under the age of 18 may not be written out in sexual scenes, though it may be implied if 16+.
Question Can people in the Capital get sick?
Answer Yes, like the common cold, climate sickness, sickness caused by poor diet/habits, and allergies. However, serious diseases, such as the plague, don't exist. Outskirters coming into the capital will likely get climate sickness and thus are treated in the Gate Medical Bay while being vaccinated from potential bacterial/viral diseases from the outskirts. Vice versa, a capital citizen going into the outskirts may get sick from climate sickness or viral/bacterial illnesses after a prolonged stay. Some may get sick sooner than others.
Question so are all position in Septimal Moon equal in standing and they just use the moon codenames because we wanna be cool and have awesome codenames?
Answer I would say not all are equal when it comes to each other considering the age differences. The "full moon" is considered the head of the group (or, as an analogy, the "guild master"). For instance, if a crescent moon gave an order within their HQ (the city hall), but a gibbous moon contradicted that order, the gibbous’ order would hold greater authority. But, in terms of their corresponding fields, they're all equal in authority and are at the top of the food chain. Despite being a higher rank within the council, a gibbous moon would not be permitted to overstep and domineer a lower moon’s field. The only one who could “overstep bounds” is the full moon.
Question How does one become one of the seven council?
Answer Being over the age of 26, hard work, and something "special." The council is comprised of bright individuals - never is a seat bought out by money or personal connections, and many times working one's way up the ranks won't guarantee a person a seat on the council. Each council has acquired specific achievements in their fields of expertise that made them different from the rest of the population working their way up. Whether that's a reputation for marching the army countless victories, or providing immeasurable and innovative proposals for infrastructural improvement.
Question Are there cyborgs/androids
Answer No. While futuristic in setting, we're not of sci-fi genre.
Question What is the extent of prosthetics that exists?
Answer There are bionic arms/hands (with fingers that move), bionic legs/feet (can move foot via brain signals), and bionic eyes. Bionic prosthetics are extremely expensive and only the wealthiest can afford them. Otherwise, standard prosthetic limbs are available (non-movable fingers or feet, prosthetic eyes that are purely decorative). Some better inquality in others.
Question If through black market means, can someone purchase tech from the capital?
Answer Yes, the weapon/drug Betelgeuse would handle the deals on that; however: what they acquire is limited and would be quite expensive - even for something small and few like batteries. They can't bring back a large flat screen TV (for example), it wouldn't work in the outskirts anyway.
Question How does one become a kingpin or an officer?
Answer Unlike officers (who were appointed by the kingpin of their division), the rank of Kingpin is simply not handed - it's earned. Usually, a person had to have defeated a former kingpin in an official match (either by wordspell or an ordinary brawl) to become the next kingpin. Sometimes this means the death of the former kingpin, sometimes it doesn't.
Question Can they only gain skills if coupled with their soulmate? How does training go otherwise?
Answer Fighters can't reach level IV without a partner (which means he/she can't obtain a fourth element to fight with). They can reach to Tier III on their own, but they won't obtain a new element unless they've learnt one during their time with their sacrifice. Elements just means which themes they can cover with their skills. So, for instance, a fighter has the chance of learning ice for Tier III but has yet to learn it because he's fighting on auto without a partner, then he can't use ice themed spells/metaphors. So, he can't effectively use "Below zero, snow falls - changing the the temperature to below zero," because it's ice themed. Sacrifices virtually can't fight or train and learn through trial and error in traditionals means without a fighter (which means they can't level up in most cases). However, Sacrifices can train themselves by other means, like honing their strategic skills by observing others, reading strategy for when they do meet their partners. Because they can't typically level all together, they can't earn more elements. Sans tradition, they could partner up with someone who doesn't share their name (either a blank or another individual) and gain experience/levels that way. When their true partner comes along, there would be social expectations for the sacrifice to leave their non-matching partner so that they can be even stronger with their matching partner. To note: if this doesn't work or there seems to be an issue with the lack of levelling versus the training they undergo, it could change in the future.
Question Do they know if they're a Fighter or Sacrifice since birth, or is this something that's decided later?
Answer [s]I have no idea[/s] xD I think it would become evident as a child gets older. If there's no indication that they can use spells (which can work outside of a battle), then the child in question is most likely a sacrifice. (One can imagine using spells unintentionally is like wetting the bed for a child, though the child might not realise unless someone points it out.) If both aren't showing any signs of using spells into their teens, then the fighter is a late bloomer.
Question Why isn't KD 3-3-3?
Answer Because it costs around $80 a year for premium. In my opinion, Jcink Premium is unnecessary for non-sexual themed RPs; most of the time (from my experience), members rarely ever write out pornographic scenes. They just want the option in case they ever feel like it - but it's a costly "option." At KD, your characters can cuss, beat the shit out of someone, and fade to black (or be really vague and tactful) as well as playing out darker themes. The only thing you really can't do (at KD) without premium jcink is write pornography.
Question Why no Discord?
Answer I have a Discord myself and use it for my MMORPGs, but I don't think Discord is appropriate for RP forums. In my opinion, the cbox is user-friendlier for onlooking guests and other admins of other RPs in case they need to contact me or another staff member about an issue. I'd also rather everything relating to the site be on the site. It makes the site look livelier and more approachable. If you need a link to the cbox for mobile usage, you can find the link on top of the cbox or in a thread within the Members Forum.
Question I thought there wasn't an activity check?
Answer There's not, but we do expect activity throughout the month. This doesn't mean you need to post 20 posts in a month, just be consistently active each week when you can. Of course, you won't get archived over one week of absence/inactivity. To further explain: because canons are absolutely vital to plot progression and members do get discouraged when their partners and/or potential want-ad takers (or givers) don't show up for weeks, we archive those who seem inactive for a prolonged period of time. If you think you'll be away for a while, drop a note in the Break Time! forum and let your partners know. Can't stress that enough. You won't be archived when you let us know. That is your responsibility as a member and a partner and one should get in the habit of notifying their partners not only at KD but anywhere they RP.
Question I want to make suggestions for the forum! Where can I do that?
Answer In the Questions & Suggestions guest-friendly forum. One may also ask questions there if no one is around or the questions are too great for the cbox, et cetera.
Kismet Divided is a post-by-post RP founded by Iota. It is heavily inspired by the Loveless franchise created by Yun Kouga. The skin was made by Von of Sonder. Banner art was painted by Shilin of Carciphona. Banner title was inspired by Jawn; modification is made by Jawn. App avatar was made by LittleSnippets. All contents created on this site are intellectual property of their owners. Stealing is prohibited.